Ultimate Pokemon Strategy (UNDER RENOVATION)


I realize my strategies are not great; this was before I learned the art of competitive battling.

There are four types of strategy.

Attack: this is just your basic beat ’em up Pokemon that should be able to get a decent amount of hard-hitting hits in. However, these Pokemon are the most likely to faint. An example is Rayquaza – a major hard-hitter, yet it can be demolished with one or two Ice Beams.

Defense: this Pokemon is totally based on HP and/or Defense or Special Defense. It can last a long time, but on the flip side, can’t usually attack very well. Bronzong is a good example, with only one weakness and good resistances and defense. However, it’s not good at attacking (somehow, you just can’t picture a Bronzong slapping other Pokemon with its two arm-like appendages).

Statistical: this Pokemon can raise stats really well, then either Baton Pass them to a teammate, or use them for its own benefit to become almost like a brick wall or a major powerhouse. But it had better be decent at defending, because it’ll take a couple of turns to reach decent stats. Examples are Ninjask for Baton Passing its Speed Boosts and Swords Dances, and Manaphy with Tail Glow and Acid Armor, then Surf.

Status: this Pokemon is great at annoying your opponents to death (literally ‘to death’) with moves like Toxic and Thunder Wave. It should probably be a Pokemon with high endurance. Venusaur could be good at this.

As well, when I say “Favors so-and-so, and such-and-such” that means that I would reccomend EV training in those stats. Favorable Natures wouldn’t hurt either. What are EVs and Natures? Well, here’s a quick rundown, but for more info, use a search engine or Youtube to find out more about them.

EVs are points that increase your stats. They are kind of similar to Experience Points, because they are obtained after defeating opposing Pokemon. There are two differences, though. One is that EVs do NOT depend on the LEVEL of the opposing Pokemon – they depend on the SPECIES. Let’s take a normal, lv. 3 Bidoof and a normal, lv.  4 Bidoof for an example. If you defeat the normal level 3 Bidoof, you will get 1 HP EV. If you defeat a normal level 4 Bidoof, you’ll get… 1 HP EV. However, you’ll get more experience. I’ll talk about this later. And you might be wondering “Why haven’t I heard of EVs before?”. Well, that’s the other thing. EVs are NOT SHOWN. You know that little blue bar that shows how much Experience you have? There’s no little blue bar for EVs. There’s not even little numbers next to the stat! This is why it’s hard to keep track of them. “But how do I know they’re there?” I’ll show a video of the effects a bit later on. They can be gained by any Pokemon which recieves experience in a battle. Yes, that even means Pokemon with Experience Shares! Here’s one thing you must know: a Pokemon’s Base Stats and evolution stages confirm the EV(s) they give you. A Bidoof’s highest base stat is HP. In saying that, it gives you HP EVs. How many? Well, since it’s a first-stage evolution, it will give you only ONE. Let’s say you battled a Haunter. Haunter’s highest stat is Sp. Attack, and it’s a second-stage. So it would give you two Sp. Attack EVs. (“Why not ALWAYS battle evolved Pokemon?” Well, that, again, has to do with Experience Points, which we’ll talk about later.) Some Pokemon have close or equal Base Stats in two areas, so naturally they’ll give you two EVs.  Charmeleon, for example, has a Base Stat of 80 in both Speed and Special Attack, so it gives you 1 Sp. Attack EV and 1 Speed EV.  Now, about Experience Points… You may want to go out and fight lots of high-level, final stage evolutions, because they give you lots of EVs. But there is one other thing they give you: lots of Experience Points! Now, that’s not always bad, but you MUST BE COMPLETELY EV TRAINED BY LEVEL 99. If you level up too fast, that won’t happen. Why? Because to be maxed out in EVs, you must have 510 of them. “That’s a lot of Bidoofs!” you might think. It gets even easier/harder than that though. There can only be 255 EVs in one stat. Still a lot of Bidoofs, though. So what do you do at a time like this? Power Items, Macho Brace, Vitamins, and Pokerus, that’s what.

Macho Brace: Macho Brace may lower your Speed temporarily, but it doubles any EVs you get. So now, if you battled a Pichu to get a Speed EV, you would get TWO instead. Quite helpful, as now you only have to battle 128 Pichus. “1 2 8 !?1!?!?” Well, yes. Unless, that is, you have Pokerus. Pokerus is a helpful virus that has the same effect as a Macho Brace. (If you want to find out how to get it or spread it, it’s not my job! :P) However, you can stack it with a Macho Brace to get double the double EVs you would get with the Macho Brace! Now Pichu gives you 4 Speed EVs! Yay! (“64 Pichus… *groan*!” Well, at least it beats having to battle 255 of the little guys!) Another, easier way to do this is with Power Items, new Items in Diamond and Pearl.

Power Items: Power Items also lower your Speed, but add +4 EVs to any EVs you get! *gasp* So, what’s the catch? Unfortunately, they only add +4 to one stat. For example, if you battled Geodude for a Defense EV, and you were holding a Power Weight, you would get 1 Defense EV from Geodude, and 4 HP EVs from the Power Weight. Still, it’s a lot better than the Macho Brace, in my opinion. However, the other catch is that you have to get them all:

Power Weight – gives you +4 HP EVs

Power Bracer – gives you +4 Attack EVs

Power Belt – gives you +4 Defense EVs

Power Lens – gives you +4 Special Attack EVs

Power Band – gives you +4 Special Defense EVs

Power Anklet – gives you +4 Speed EVs

With Pokerus, if you battled, say, an Empoleon, who normally gives you +3 Sp. Attack EVs, holding a Power Lens, which makes it +7, doubled with Pokerus – making it +14. Wow.

Another way you can do it is with Vitamins. Vitamins add +10 EVs automatically to a certain stat, but you can only use 10 of them. Here are what they boost:

Protein: Attack

Iron: Defense

Calcium: Sp. Attack

Zinc: Sp. Defense

Carbos: Speed

And for the final example, here is a video of what happens when an EV-trained Groudon levels up.


Also, to really favor one stat, you should have a good Nature. You can see a nature on the second screen when you select “Summary” on a Pokemon. Next to where it says where and when you cought and/or hatched the Pokemon, it should say something like ‘Gentle Nature’. Natures boost a stat by 10%, but lower another by 10%. Sometimes, they’re just neutral. Here is a list of Natures:

Lonely: +Atk, -Def

Adamant: +Atk, -Sp. Atk

Naughty: +Atk, -Sp. Def

Brave: +Atk, -Speed

Bold: +Def, -Atk

Impish: +Def, -Sp. Atk

Lax: +Def, -Sp. Def

Relaxed: +Def, -Speed

Modest: +Sp. Atk, -Atk

Mild: +Sp. Atk, -Def

Rash: +Sp. Atk, -Sp. Def

Quiet: +Sp. Atk, -Speed

Calm: +Sp. Def, -Atk

Gentle: +Sp. Def, -Def

Careful: +Sp. Def, -Sp. Atk

Sassy: +Sp. Def, -Speed

Timid: +Speed, -Atk

Hasty: +Speed, -Def

Jolly: +Speed, Sp. Atk

Naive: +Speed, -Sp. Def

Bashful: +None, -None

Docile: +None, -None

Hardy: +None, -None

Quirky: +None, -None

Serious: +None, -None

I know it could be bad to have only 90% of a certain stat, but think: if you had a Blaziken with only Physical moves, why would you need any Special Attack stat at all? If it had an Adamant Nature, then it would be as if it wasn’t subtracting any stats at all, and making it more powerful with Physical Attacks! Or if you had a Dialga with Trick Room, you’d want it to be slower, but maybe you want some Defense to cover for Close Combat and Earthquake. So get one with a Relaxed Nature to get a win-win situation! How do you get the Nature you want? Well, let’s say you’re breeding a female Roserade with a Modest Nature and a male Cacturne. You want the baby Roselia (not Budew, since Roserade would have to be holding a Rose Inscence for a Budew Egg) to have a Modest Nature, too. So you can give an Everstone to Roserade. This will raise the chances of the baby having a Modest Nature. With non-breedable Pokemon, though, you’ll just have to hope you’re lucky!

That’s pretty much all there is to say about EVs and Natures.

There are also Pokemon Tiers, used in competitive battling. These Tiers are to make it more fair, because if a Lv. 100 Beautifly was facing a Lv. 100 Palkia, the Palkia would obviously be more likely to come out on top. However, a Dialga against a Palkia is much more fair. Beautifly, however, would be more comfortable in a weaker environment, and it would be more evenly matched against Dustox. This way, it’s more fair and a better fight for both sides. Here are the 5 categories:

Ubers: These Pokemon have either extremely high stats, like Arceus, or a massive movepool, like Mew. They are too far over the line of OU Pokemon, so they may be banned from certain matches.  (Key: *=sometimes)











-Deoxys (all)







Over-Used (OU): These Pokemon are usually the best (and most common) Pokemon to use in Competitive Play. They either have high stats, like Cresselia’s Defense and Special Defense, or very good movepools, like Electivire, or sometimes even both. (Key: *=sometimes)
















































Borderline (BL): These are too powerful for UU Pokemon, but not quite enough to make the cut for the OU environment, and thus have created their own. Examples are Torterra, who has great stats and movepools, but has two bad weaknesses in Fire and Ice (Flamethrower and Ice Beam are commonly seen moves), or Weezing, who is awesome at Defense, but is rivaled by Cresselia, who has even higher Sp. Defense and is good against it. (Key: *=sometimes)



































































Under-Used (UU): These guys are just lacking enough gusto to be seen in competitions, whether with bad typing, like Mantine, a limited moveset, like Shuckle, or low stats, like Sableye.


















-Mr. Mime



-Pikachu (w/Light Ball)















































































Never-Used (NU): The Pokemon in this environment are almost never used in competitive play. I’d reccomend not using them, because they just lack utter power, whether offensive or defensive. Some, like Unown and Ditto, are good but too predictable.




































You may wonder why there are no previous evolutions, and the answer is that you hardly ever see them at all in tournament/competitive play.

Below are some reccomended movesets for many Pokemon, called Featured Pokemon. (Note that I must delete any comments other than my own on this page, since that’s how I post the Featured Pokemon. If you want to voice your opinion on anything on this page, feel free to post comments in the StraTalk section.)

Good luck, and happy team-building!



  1. Our first strategy Pokemon is Groudon, the mascot of this site and a pretty decent Pokemon in tournament play.


    Offensive: Item: Life Orb or Leftovers or Choice Band
    -Swords Dance (TM) OR Fire Punch (Move Tutor in Emerald Version, then migrate)
    -Earthquake (level-up, TM)
    -Stone Edge (TM)
    -Dragon Claw (TM)

    Defensive: Item: Leftovers
    -Rest (level-up, TM)
    -Sleep Talk (TM)
    -Earthquake (level-up, TM)
    -Bulk Up (TM) OR Dragon Claw (TM)

    Statistical: Item: Leftovers
    -Earthquake (level-up, TM)
    -Stone Edge (TM)
    -Bulk Up (TM)
    -Calm Mind (TM)

    Status: Item: Leftovers
    -Earthquake (level-up, TM)
    -Stone Edge (TM)
    -Thunder Wave (TM)
    -Toxic (TM)

    The first set probably is the best, because with so many Special Attackers on the field now, Groudon’s awesome Defense stat can’t be put to good use against its weaknesses. So you might as well do the best you can with the Offensive set – which, mind you, is actually a pretty awesome one! It can do damage in great quantities, only lacking a little Speed. Plus, it can counter its weaknesses pretty well by means of super-effective moves. If you’re using Life Orb or Leftovers, use Swords Dance as the first move. If you’re using a Choice Band, substitute Swords Dance for Fire Punch. Use Swords Dance twice, then wipe everyone out with Earthquake, Stone Edge, or Dragon Claw. Earthquake is a STAB (Same Type Attack Bonus) move, and Fire Punch can counter Grass and Ice Types well. The latter three sets are not as good due to the threat of Special Attacks, but Thunder Wave in the Status set can bring enemies down to Groudon’s speed or lower! Everything else, though, is not the best. Just do the best you can as a Physical Sweeper and you’ll be fine.

    That’s all for now!

  2. Welcome back! Here’s our next Pokemon – the star of the 8th movie and not only my third favorite Pokemon and a future star of Super Smash Bros Brawl, but very popular at the moment: Lucario!



    Attack: Item: Life Orb or Choice Band

    -Swords Dance (TM)
    -Close Combat (level-up)
    -Extremespeed (level-up)
    -Stone Edge (TM)

    Sp. Attack: Item: Expert Belt or Choice Specs

    -Aura Sphere (level-up)
    -Dark Pulse (Move Tutor)
    -Dragon Pulse (level-up) OR Ice-type Hidden Power (TM)
    -Vaccuum Wave (Riolu Egg Move)

    Defensive: Item: Leftovers or Focus Sash

    -Substitute (TM)
    -Bulk Up (TM)
    -Close Combat (level-up)
    -Rock Slide (TM)

    Statistical: Item: Leftovers or Salac Berry

    -Substitute (TM)
    -Swords Dance (TM)
    -Close Combat (level-up)
    -Stone Edge (TM)

    Status: Item: Leftovers or Salac Berry

    -Thunder Wave (TM)
    -Substitute (TM)
    -Dragon Pulse (level-up)
    -Aura Sphere (level-up)

    Again, the first two sets are the ones that makes the cut best, as Lucario just isn’t the defensive type. If you can’t fit them in, then try Statistical instead, because although not the best choice, it stands a better chance with Substitute and Salac Berry, which will raise its lowish Speed. But if Lucario – even the first sets – go down in one shot, eg. Earthquake, Fire Blast or another Close Combat, don’t be surprised. Again, Lucario is not the defensive type: it’s the kamikaze type.

    Well, until next time!

  3. ii_||_
    ( ^_^ )

  4. Our Halloween special Pokemon, Giratina, is a powerful yet surprisingly defensive Ghost/Dragon type Uber. It will not only be one of the main stars of the eleventh movie, Giratina and the Bouquet of the Icy Sky: Shaymin, but I’m guessing it will be the cover Pokemon of Opal Version in the Dragon Uber trio of Sinnoh. (Dialga, Palkia, Giratina) See Pokemon Predictions for more details. So here you have it!



    Attack: Life Orb or Choice Band

    -Shadow Claw (level-up) or Shadow Force (level-up)
    -Dragon Claw (TM)
    -Earthquake (TM)
    -Fire-type Hidden Power (TM)

    Special Attack: Life Orb or Choice Specs

    -Shadow Ball (TM)
    -Dragon Pulse (TM) or Draco Meteor (Granny Wilma w/full Friendship)
    -Hidden Power (Fire-type) (TM)
    -Aura Sphere (level-up)

    Defensive: Item: Leftovers

    -Rest (TM)
    -Sleep Talk (TM)
    -Will-o-Wisp (TM)
    -Dragon Claw (TM) OR Dragon Pulse (TM)

    Statistical: Item: Leftovers

    -Calm Mind (TM)
    -Rest (TM)
    -Sleep Talk (TM) OR Will-O-Wisp (TM)
    -Dragon Pulse (TM)

    Status: Item: Leftovers

    -Will-o-Wisp (TM)
    -Toxic (TM)
    -Roar (TM)
    -Dragon Claw (TM)

    Actually, Giratina, although it looks more like a Sp. Attacker, is better at defense, although it is generally a well-rounded Pokemon that can be used in all of the ways above quite capably. Really: it can handle them all reasonably well, though it excels at using Will-o-Wisp to lower an opponent’s Attack, plus do damage every turn. Pair that with Rest-Talk and its high Defense and you’ve got an awesome Physical Wall! So look around and choose the style that suits your needs. I hope you like the special addition/edition to/of Pokemon Strategy’s Ultimate Strategy page!
    Happy Halloween! ( ^_^ )

    Shdowgroudon’s Note:

    Also, thank you to Wurmple/Sir Wurmple for reminding me that Shadow Force is a physical attack! Whoops… 😀 Again, thanks a bunch!

  5. Sorry for the major delays and no sprites, (by the way, they will be added anyway once I get them going) but hopefully you like it, because it took a while!


    Attack: Item: Metronome

    -Gyro Ball (level-up)
    -Trick Room (TM)
    -Earthquake (TM)
    -Hypnosis (level-up)


    Set One: Item: Leftovers

    -Gyro Ball (level-up)
    -Stealth Rock (TM)
    -Hypnosis (level-up)
    -Reflect (TM) OR Light Screen (TM)

    Set Two: Item: Leftovers

    -Rest (TM)
    -Sleep Talk (TM)
    -Gyro Ball (level-up)
    -Hypnosis (level-up) OR Earthquake (TM)


    Set One: Item: Leftovers or Lum Berry

    -Calm Mind (TM)
    -Block (level-up)
    -Ice-type Hidden Power (TM)
    -Rest (TM)

    Set Two: Item: Leftovers or Lum Berry

    -Light Screen (TM)
    -Reflect (TM)
    -Rest (TM)
    -Gyro Ball (level-up) OR Earthquake (TM)

    Status: Item: Leftovers

    -Toxic (TM)
    -Light Screen (TM)
    -Reflect (TM)
    -Psychic (TM)

    As you can see, Bronzong is not the best attacker (as mentioned above), but excels in defensive, statistical and even status conditional fighting. I highly reccomend this Pokemon, Skarmory, or Blissey to fill any of these roles, but Bronzong has only one weakness: Fire, which makes it resistant to many attacks. Also something to mention is that Gyro Ball powers up the slower you are and the faster your opponent is. You might think that Trick Room will greatly power down Gyro Ball, but Gyro Ball works only on the actual stat and does not take Trick Room into consideration! That means that it will have the same amount of power, but you’ll probably get to attack first!

    That wraps up the Pokemon Strategy section for now, so stay tuned for next time!

  6. And now for the Pokemon which excels at Specials, has an awesome ability, and can be the core of many theme-teams: Kyogre!


    Attack: Item: Choice Scarf OR Choice Specs

    -Water Spout (level-up)
    -Surf (HM)
    -Thunder (TM)
    -Ice Beam (TM)

    Defense: Item: Leftovers/Lum Berry

    -Surf (HM) OR Water Spout (level-up)
    -Ice Beam (TM) OR Thunder (TM)
    -Rest (level-up)
    -Sleep Talk (TM)

    Statistical: Item: Leftovers

    -Surf (HM)
    -Ice Beam (TM) OR Substitute
    -Calm Mind (level-up)
    -Thunder (TM) OR Substitute

    Status: Item: Leftovers

    -Surf (HM)
    -Ice Beam (TM)
    -Thunder (TM)

    In my opinion, Attack Kyogre performs the best. Surf is its STAB, Ice Beam is there to take down Dragons and Grass-types, and Thunder is playing off of its ability to boost its accuracy to 100% instead of a measly 75%. But why Water Spout? You can abuse Water Spout at high HP, and it will overpower Surf when it’s at 65% HP remaining or more. For Defense Kyogre, keep sweeping the best you can until you need to Rest the damage off. For Statistical, use Calm Mind as much as you can, then sweep. You could also ‘Substitute’ either Ice Beam or Thunder for Substitute if you want. For the final moveset, Status. First use Thunder Wave to hinder them, then Swagger to make it a 25% chance of them actually attacking, and a 50% chance of hurting themself. And finally, use the move of your choice: Ice Beam or Surf. If you have a feeling they’ll switch out (this is why Thunder Wave is first), just use Thunder Wave again and paralyze their next Pokemon. Two down, four to go! And if they decide to risk it, Swagger them. The only problem with this is the fact that Kyogre can be relatively slow and suceptible to a quick physical Salamence, Garchomp, etc., so I would go with Attack.

    And there you have it! Keep a lookout for the next Featured Pokemon (hint: a popular Grass-and-Ground type)! Goodbye for now!

  7. The next featured Pokemon is the turtle/ankylosaurus which carries the forest on its back: Torterra!


    Attack: Item: Choice Band or Choice Scarf

    Favors: Attack, Speed, HP

    -Earthquake (level-up)
    -Wood Hammer (move Tutor) or Seed Bomb (Egg Move)
    -Stone Edge (TM) or Rock Slide (TM)
    -Superpower (Egg Move) or Crunch (level-up)

    Defense: Item: Leftovers

    Favors: Attack, Defense, HP

    -Earthquake (level-up)
    -Wood Hammer (Move Tutor) or Seed Bomb (Egg Move) or Rock Slide (TM)
    -Stealth Rock (TM)
    -Leech Seed (level-up) or Synthesis (level-up)

    Statistical: Item: Leftovers or Life Orb

    Favors: Attack, Speed

    -Earthquake (level-up)
    -Wood Hammer (Move Tutor) or Seed Bomb (Egg Move)
    -Rock Slide (TM) or Stone Edge (TM)
    -Rock Polish (TM) or Swords Dance (TM) or Reflect (TM) or Light Screen (TM)

    Status: Item: Leftovers

    Favors: Attack/HP, Defense, Speed

    -Earthquake (level-up)
    -Wood Hammer (Move Tutor) or Seed Bomb (Egg Move)
    -Toxic (TM)
    -Double Team (TM) or Reflect (TM) or Light Screen (TM) or Stone Edge (TM) or Rock Slide (TM)

    My favorite out of these sets is the Defense set. If you use Leech Seed first and then Stealth Rock, you will force a lot of switches to escape from Leech Seed. And it just so happens that the Pokemon that resist Stealth Rock are Water, Ground and Rock types – all of which are pummeled by Wood Hammer or Seed Bomb. However, if a fast sweeper like Infernape switches into Stealth Rock, it will do an average amount of damage but yet Infernape can go first and use Flamethrower (a Special Attack – too bad for Torterra).

    The Attack and Status sets can also work well, but I’d still reccomend Defense.

    That wraps up our Featured Pokemon entry for now, but be sure to check back for Torterra’s popular archrival’s entry!

  8. Welcome back! This time, the Featured Pokemon is an offensive one. It is a spectacular physical or special sweeper, but can be taken down easily. However, its wicked speed makes up for that, as it can usually OHKO at least one or two Pokemon before it meets its match or is countered by its counter. So here you have it, the fire monkey Infernape!



    Physical Set: Item: Muscle Band or Life Orb or Choice Band

    Favors: Attack, Speed

    -Flare Blitz (level-up) or Blaze Kick (Egg Move)
    -Close Combat (level-up)
    -Stone Edge (TM) or Rock Slide (TM)
    -Thunderpunch (Egg Move) or Mach Punch (level-up)

    Special Set: Item: Wise Glasses or Life Orb or Wide Specs or Choice Specs

    Favors: Sp. Attack, Speed

    -Flamethrower (TM) or Fire Blast (TM)
    -Focus Blast (TM)
    -Grass Knot (TM)
    -Ice-Type Hidden Power (TM)

    Defense: Item: Focus Sash

    Favors: Attack, Speed, HP/Defense/Sp. Defense

    -Blaze Kick (Egg Move)
    -Close Combat (level-up)
    -Bulk Up (TM)
    -Slack Off (Monferno level-up)

    Status: Item: Focus Sash or Light Ball

    Favors: Speed, Attack

    -Blaze Kick (Egg Move)
    -Close Combat (level-up)
    -Torment (TM) or Fling (TM)
    -Will-o-wisp (TM)


    Physical: Item: Focus Sash

    Favors: Speed, Attack

    -Swords Dance (TM)
    -Blaze Kick (Egg Move) or Flare Blitz (level-up)
    -Close Combat (level-up)
    -Stone Edge (TM) or Rock Slide (TM)

    As you can plainly see, the attack sets are best. DON’T EVEN TRY the Defensive one. I was forced to type it out because I must reccomend a set for every one of these, and unfortunately because of Infernape’s diverse ability to be able to sweep in both Physical and Special attacks I have had to make two or more sets on most of the sections (one for Attack, one for Sp. Attack, but my preferred is Attack because of Close Combat over Focus Blast), so I had to do TWO for Defense Infernape. *shudders* Warning: DO NOT TRY THAT AT HOME!! or anywhere else for that matter… Statistical also performs quite nicely here. However, Status is almost at bad as Defense! (FYI, the reason it can be holding a Light Ball is if you want to Fling it at your opponent to paralyze it) If you want a Status or Defensive Pokemon, look no further than Blissey, Bronzong or Skarmory, or Torterra or Bronzong out of the Featured Pokemon that I have done so far.

  9. Now for our very, very, verrrry belated holiday Featured Pokemon, the reindeer/deer Pokemon: Stantler! (Also, I’ve decided to take out the part about how the Pokemon learns the move, as it will be included when the Pokedex is finished)


    Attack: Item: Choice Band or Choice Scarf or Muscle Band

    Favors: Attack, Speed

    -Zen Headbutt

    Defense: Item: Leftovers

    Favors: HP, Defense

    -Sleep Talk

    Status: Item: Leftovers

    Favors: HP, Defense

    -Thunder Wave/Hypnosis
    -Confuse Ray/Hypnosis

    Statistical: Item: Leftovers

    Favors: HP, Defense

    -Light Screen

    When I use Stantler, I find that the Status set works best for me, because Stantler has access to three great status moves. And why Stomp on most defensive movesets? Because of the 30% flinch percentage. Especially on the Status moveset, if you paralyze (25% chance of not attacking), then confuse (50% chance of not attacking), then Stomp (30% chance of not attacking) your opponent, they will not be able to attack (unless confusion wears off). However, I don’t think any competitive battler wouldn’t see that coming, so don’t be surprised if they switch. The good thing is that this makes Stantler a good Pseudo-Hazer, because any stats they’ve raised are set back to normal when they switch. That is, with the exception of Reflect and Light Screen, which the Statistical set just happens to have. And I haven’t even started talking about an offensive Stantler yet! As Stantler is very versatile, it can easily be a sweeper with a Choice item equipped. Return with full happiness is its most powerful STAB option, and Zen Headbutt can take care of threatening Fighting types, while Earthquake decimates Steel-types who resist all its other moves. Bite is there for a super-effective hit on Ghost-types, but you could replace it with a more powerful option if you wish.

    Overall, Stantler is a versatile Pokemon that is suited to almost any task. Its weakness? It has very low stats, despite an exceptional movepool, and can usually be OHKO’d or 2HKO’d. It also cannot do all that much damage compared to other Pokemon in the UU tier, which is unfortunate, because if it had higher stats it could fit in in BL, or even be suited for OU!

    That wraps up this Featured Pokemon, and happy really really really belated holidays to you all!

  10. Here’s our polar penguin starter for the Featured Pokemon: Empoleon!


    Attack: Item: Leftovers/Choice Specs/Choice Scarf

    Favors: Sp. Attack, Speed

    -Ice Beam
    -Grass Knot

    Defense Set One: Item: Leftovers

    Favors: HP, Sp. Defense

    -Stealth Rock/Toxic
    -Grass Knot/Ice Beam/
    -Aqua Ring

    Defense Set Two: Item: Leftovers

    Favors: HP, Sp. Defense

    -Sleep Talk
    -Ice Beam

    Status: Item: Leftovers

    Favors: HP, Sp. Defense


    Statistical: Item: Leftovers

    Favors: Speed, Sp. Attack

    -Ice Beam
    -Grass Knot

    As you can see, Empoleon is a more defensive Pokemon due to its typing. Out of 17 types, it is resistant to 11 of them! The problem is, it’s weak to a few very common attack types: Ground (Earthquake), Fighting (Close Combat or HP Fighting), and Electric (Thunderbolt). And unfortunately, those types are three of the best types for sweepers. But that’s not even the main letdown. Although Empoleon should be a defensive Pokemon, it has a very, very limited defensive movepool, with only two recovery moves: Aqua Ring and Rest. Both of which have significant letdowns: Aqua Ring is just like Leftovers and heals you slowly, and Rest makes you fall asleep for two turns. Despite all of that, Empoleon is a pretty good BL Pokemon nonetheless, and shouldn’t be underestimated. Like I said earlier, Empoleon is good at defense. You can try a combo of Aqua Ring + Toxic + Protect + Surf + Protect + Surf (and on and on), do Stealth Rock and Roar, or use Rest-Talk on the defensive options. Grass Knot is good for battling other Water-types, who resist Surf and Ice Beam. On the offensive side, it should have Surf, Ice Beam, Grass Knot, and Agility to raise its low Speed, or Brine to finish off damaged Pokemon easier.

    And there you have it for the popular penguin Pokemon! What will the next Featured Pokemon be? Only time will tell… See you next time!

  11. Hey there, and welcome back! To celebrate the Chinese New Year – this year is the Rat – there’s a rat Pokemon in town! And it’s not Raticate! It’s…


    F.E.A.R. (Freaky Evil Annoying Rodent) Moveset: Item: Focus Sash

    -Quick Attack

    Note: MUST BE LEVEL 1!!!!!!!!!!!!!!!!!

    Here’s the deal. Arceus (or some other random powerful lv. 100 Pokemon) attacks with Judgement (or some other random powerful, boosted, EV’d attack). Focus Sash prevents a knockout, and you use Endeavor. Arceus (or the other random Pokemon) is now at 1 HP. Then use Quick Attack for the knockout.

    It’s not fool-proof, because these things can destroy your (freaky) evil (annoying) plot.

    -Set-Level battles (like lv. 50 all, etc.)
    -Double Battles (while you’re trying to Endeavor one, the other will take you down after the Focus Sash is used up.)
    -A faster Quick Attack variant (eg. Weavile’s Ice Shard, or a level-100’s Quick Attack, which has priority over Rattata’s)
    -Switching out (FEAR is a one-use set, ya know?)
    -Protect or Detect (Ditto above)
    -GHOST TYPES!!!!!!!!!!!! (neither one of your attacks affects them!)

    However, it can still prove to be a useful one-use suicide, kamakaze-type Pokemon, and can even take down Blisseys or Arceuses. And the whole team will fall after the core is taken down, so predict correctly and bring the Freaky Evil Annoying Rodent in the house! Just make sure the Ghostbusters are around.

    Well, see you next time for another Special Featured Pokemon, then a Steel-hard, mysterious Pokemon who stars in two movies (so far!)!

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